I am an Animator with a passion for collaborative storytelling and team-oriented problem solving. As a recent graduate from Ringling College of Art + Design I have 6 years of experience using Maya, 3DS Max, Zbrush, several rendering engines, Nuke, Photoshop, After Effects, and Premiere Pro creating content in a wide range of styles with a consistent eye for quality. Recently, I've been teaching myself game engine pipelines for real-time interactivity with my artwork.
I've always known that I wanted to tell stories. From zooming around my house as a child with a video camera in hand, to building sets for short animations with clay figures made of Play-Doh, to using video game engines to make machinima in my teenage years.
Every detail of a character or even a simple barrel in the background has a story to tell. The details of frays on a character's cloak, the scuff marks on an otherwise pristine floor, or the hands of a clock being slightly bent out of shape, can also tell just as much, and usually more story than what's being said or acted. It is the combination of these imperfections which give a model life, give them interest, and make art worth watching.